The first stage of learning graphic design is to form a theoretical base. Before you start developing your projects, you need to master composition and color theory to learn how to apply them in practice.

Separately and thoughtfully, the future designer learns typography, fonts, layout, the rules of registration of texts. A good designer from a bad designer can be distinguished by the ability to handle typography.

Basic knowledge of software includes three graphic editors: Adobe Photoshop, Adobe Illustrator, and Adobe InDesign, each of which performs its task. Additional programs: Adobe After Effects, Figma and others.

Depending on the field of work (advertising, branding, application design, print and printing, book/magazine graphics), the designer should be well versed in his subject and in related industries.

The designer knows the basic schools, directions, styles, names, works of the key designers, follows the current events in graphic design, increases his/her knowledge, gains experience and gradually enters the professional community.

However, do not blindly follow trends that change quickly. In the projects that win international awards one can see different visual solutions – minimalism and excessive illustrativeness, 3D and flat illustration, animation and analog design.